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VectorCalculus&LiveMath
by Davis/Porta/Uhl
Converted to LiveMath by Robert Curtis
VC.02 - Perpendicularity - VC.02 - Give It a Try
V2: VC.02 - Perpendicularity:
V2.3: VC.02 - Give It a Try:
V2.3.a: VC.02.G1: Plane fundamentals
V2.3.b: VC.02.G2: Plotting on planes
V2.3.c: VC.02.G3: Serious 3D plots: Tubes and ribbons
V2.3.d: VC.02.G4: Experiments with linearizations
V2.3.e: VC.02.G5: Badger borings
V2.3.f: VC.02.G6: Using the product rule to break acceleration vectors into normal and tangential components
V2.3.g: VC.02.G7: Using the normal vector to bounce light beams off surfaces
V2.3.h: VC.02.G8: Kissing circles and curvature
V2.3.i: VC.02.G9: Measurements with the cross product
V2.3.j: VC.02.G10: Thumbs up or thumbs down
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