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VectorCalculus&LiveMath
by Davis/Porta/Uhl
Converted to LiveMath by Robert Curtis
VC.03 - Gradient - VC.03 - Give It a Try
V3: VC.03 - Gradient:
V3.3: VC.03 - Give It a Try:
V3.3.a: VC.03.G1: The gradient points in the direction of greatest initial increase
V3.3.b: VC.03.G2: The gradient is perpendicular to the level curves and surfaces
V3.3.c: VC.03.G3: The heat seeker
V3.3.d: VC.03.G4: Doing 'em by hand
V3.3.e: VC.03.G5: The highest crests and the deepest dips
V3.3.f: VC.03.G6: Closest points, gradients and Lagrange's method
V3.3.g: VC.03.G7: The Cobb-Douglas manufacturing model for industrial engineering
V3.3.h: VC.03.G8: Data Fit in two variables: Plucking a guitar string
V3.3.i: VC.03.G9: Linearizations and total differentials
V3.3.j: VC.03.G10: Keeping track of constituent costs
V3.3.k: VC.03.G11: The great pretender
V3.3.l: VC.01.G1-A: Another Help Movie
V3.3.m: VC.01.G1-B: Another Help Movie
V3.3.n: VC.01.G1-C: Yet Another Help Movie
V3.3.o: VC.03.G2.c Hint
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